Cenarius is a living demi-god who was extremely friendly to the Night Elves. Legend has it that he is the son of the White Stag Malorne and the Moon Goddess Elune. Like nature herself, Cenarius can be fearsome when angered, capable of summoning treants, sprouting thorns, and constricting roots, but he can also be a benevolent teacher and healer as well. Alive during the War of the Ancients, Cenarius saw the defeat of the legion. Since then, he has wandered the forests of Kalimdor, healing and protecting the land from corruption.
In game, Cenarius is extremely powerful. He is capable of overwhelming early armies with his summoned treants, and his thorns aura can be devastating late game. Thanks to his spell immunity, it is nearly impossible to stun him, or interrupt his Tranquility channeling. Despite having high hitpoints, Cenarius is extremely slow and has low armor, keep him at the back of your army, safe from ranged units and especially frontline melee at all times.
Hero Parameters[]
Base
Gain
STR
22
3.00
AGI
20
1.00
INT
23
5.00
Combat Statistics[]
Base Damage: 51-63
Attack Type: Chaos
Attack Range: 700
Base Armor: 4
Armor Type: Hero
Movement Speed: 200
Abilities[]
Entangling Roots (Q)[]
Type: Activated
Targeting: Enemy/Ground
Lv. Required: None
Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily.
Mana
Cooldown
C. Range
Duration
Effect
1
75
16 Seconds
800
9/2.50 Seconds
Deals 15 damage per second, and immobilizes an enemy.
2
120
16 Seconds
800
24/3 Seconds
Deals 25 damage per second, and immobilizes an enemy.
3
165
16 Seconds
800
36/3.50 Seconds
Deals 35 damage per second, and immobilizes an enemy.
4
210
16 Seconds
800
45/4 Seconds
Deals 45 damage per second, and immobilizes an enemy.
5
255
16 Seconds
800
52/4.50 Seconds
Deals 55 damage per second, and immobilizes an enemy.
Duration is much shorter on heroes.
Immobilized enemy cannot use normal attacks, but can still cast spells.
Raise Treants (W)[]
Type: Auto-Cast
Targeting: Dead
Lv. Required: None
Cenarius brings forth new life from a corpse, giving rise to Treants to aid Cenarius against his enemies.
Mana
Cooldown
C. Range
Duration
Effect
1
90
8 Seconds
600
40 Seconds
Summons 2 Treants from a corpse.
2
120
8 Seconds
600
40 Seconds
Summons 3 Treants from a corpse.
3
150
8 Seconds
600
40 Seconds
Summons 4 Treants from a corpse.
4
180
8 Seconds
600
40 Seconds
Summons 5 Treants from a corpse.
Treants can benefit from upgrades.
Thorns Aura (E)[]
Type: Passive
Targeting: Friendly
Lv. Required: None
An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it.
AoE
Effect
1
900
Returns 10% of a melee attacks back on the attacker.
2
900
Returns 20% of a melee attack back on the attacker.
3
900
Returns 30% of a melee attack back on the attacker.
4
900
Returns 40% of a melee attack back on the attacker.
Notes:
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Tranquility (R)[]
Type: Activated
Targeting: Friendly
Lv. Required: 10
Causes rains of healing energy to pour down in a large area, healing friendly allied units for <AEtq,DataA1> hit points per second.
Mana
Cooldown
AoE
Duration
Effect
1
125
180 Seconds
900
30 Seconds
Heals 20 damage per second.
2
175
180 Seconds
900
30 Seconds
Heals 35 damage per second.
3
225
180 Seconds
900
30 Seconds
Heals 50 damage per second.
Cenarius is inherently immune to hostile magic, allowing him to channel this spell safe from almost every stun ability.
Events and Others[]
If you bring Cenarius to the Shen'dralar in Eldre'Thalas, you will recieve a powerful item: the Scepter of Azshara.
If Cenarius is killed, he is unrevivable, and is permanently removed from the game. Also, brown will no longer be able to train Keepers of the Grove.