The awakened Dwarves of Uldaman forged a kingdom in the mountains of central Eastern Kingdoms. Ironforge was founded by three Dwarven clans, but they subsequently split. Two of the Dwarven clans, the Wildhammer clan and the Bronzebeard clan are now allied to the Arathor humans to their south and are not far from the northern alliance. The kingdom is populated by Dwarves and Gnomes (gnomes live mainly in Gnomeregan). They now fight alongside the Arathor Kingdom to stop the onslaught of the Fel Horde. Dwarves, led by their infinite curiosity and adventurous heart, they have settled a small encampment on the southern shore of Northrend.
Location & AlliesEdit
Ironforge is located north of Stormwind. Although its location is a benefit in the start of the game - against teal - it later has to deal with being situated just south of the North Alliance. The Deeprun tram can be built to link Stormwind and Ironforge together.
- Arathor - The human kingdom to the south is extensive, but it cannot fight the Fel Horde alone. You should do all you can to help him. You should avoid being split up. If you manage to do this, you will have obtained your first victory already.
Pros & ConsEdit
- Good natural defenses.
- The Deeprun Tram.
- A powerful melee backed by good range.
- Best recon in the game.
- Powerful towers.
- Have the Tier Choice Building.
- Have a Second Chance in case that they don't research the last Tier Choice
- Weak economy initially.
- Cooperating with your ally can be hard before breaking the resistance at Blackrock Mountain.
- Can permanently lose one of his heroes, Magni, after losing Ironforge.
- Takes time to become very powerful.
- Siege Mastery
|Icon||350||250||None||15 bonus damage for Mortar Teams, Flying Machines and Steam Tanks and bonus health for Flying Machines. Also unlocks the Stun Mine ability for Steam Tanks.|
- Fortifaction Mastery
|Icon||350||250||None||Increases the health of all buildings by 300 and armor by 2. Improves the Keeps' Dwarven Masonry from 4 to 6 bonus armor and the Dwarven Fortresses' from 6 to 8 bonus armor. Also gives Dwarven Fortresses a 1200 range 105-135 siege attack.|
- Elemental Mastery
- Can conquer Gilneas.
- Magni becomes unrevivable when Ironforge is destroyed
- Dwarven Domination upgrade will improve all your units hit points.
- Ironforge has 3 Tier Choice of Upgrades he can go through. The first one is to choose between Gnomeergan or the Explorer's League (Which is in Ironforge).
- Once Ironforge has developed the Deeprum Tram, you can use the train on the northeast corner of Stormwind to instantly teleport to Ironforge, and viceversa.
- When you kill all the ice troll from Gnomeregan, you get the buildings, the Control Point and the oportunity to get Gnomeregan units with the Tier Choice
- When Ironforge is destroyed, you gain Aerie Peak
- If Aerie Peak is destroyed too, you can adquire the Shadowforge City
Heroes, Units and BuildingsEdit
- Baelgun Flamebeard
- Brann Bronzebeard or Gelbin Mekkatorque
- The Great Forge:
- Dwarven Worker
- Dwarven Warrior - 750hp - 18-22 dmg [Normal] - Attack Speed: Fast - 2 Armor - Gold Cost:17 Basic melee unit. Can learn Mithril Armor.
- Riflemen - 535hp - 18-24 dmg [Piercing] - Attack Speed: Average - 1 Armor - Gold Cost:17 Basic ranged unit. Can learn Long Rifles. 29 13 18 101 32 15 20
- Flying Machine (Limited:8) - 300hp - 14-15 dmg [Piercing] (Air) - Atack Speed: Average - 14-16 dmg [Siege] (Ground) - Attack Speed: Fast - 2 Armor - Armor Type: Heavy - Gold Cost:16 - Lumber Cost: 30 Swift flying unit. Has Flak Cannons and Flying Machine Bombs. Can see invisible units.
- Steam Tank (Limited:12) - 700hp - 45-55 dmg [Siege] (Building) - Attack Speed: Slow - 13-15 dmg [Piercing] (Air) - Attack Speed: Slow - 2 Armor - Armor Tyoe: Fortified - Gold Cost: 20 - Lumber Cost: 60 Heavily armored vehicke, adept at destroying enemy buildings. Has Barrage. Can learn Stun Mine.
- Mortar Team (Limited)
- Transport Ship
- The Great Forge:
- Ironforge (Unbuildable)
- Town Hall Can be upgraded to Keep and then to Dwarven Fortress. Dwarven Fortresses can train Thanes.
- Barracks Trains Dwarven Warriors and Riflemen. Also contains upgrades the Mithril Armor and Long Rifles upgrades.
- Workshop Trains Mortar Teams and Engineers. Also contains the Flare, Fragmentation Shards and Engineer Adept Training upgrades.
- Gryphon Aviary Trains Gryphon Riders. Also contains the Storm Hammers upgrade.
- Farm (Can be upgraded to Tavern; Taverns are limited)
- Blacksmith Contains upgrades for units. Can be upgraded to Machine Factory.
- Machine Factory Trains Flying Machines and Steam Tanks.
- Altar of Kings Revives slain heroes.
- Marketplace Sells Scrolls of Regeneration, Sobi Masks, Brews of Divinity, Potions of Healing, Potions of Mana, Scrolls of Town Portal, Ivory Towers, Orbs of Fire, Staffs of Sanctuary and Summon Workers.
- Scout Tower (Upgrade to Dwarven Keep Tower or Cannon Tower)
- If you choose the Fortifaction Mastery, it is cheaper for your gold purse (But not for you woodshed!) to build Dwarven Fortresses (total cost 70 gold and 610 lumber) than to build Improved Cannon Towers (75 gold, 360 lumber) as the fortresses also deal more damage and are a lot more sturdier (2800 hp after research) than the towers.